27 namespace perception {
32 const std::vector<base::ObjectPtr> &tracked_object);
34 const std::vector<base::ObjectPtr> &objects);
37 int WriteLanelines(
const bool enable,
const std::string &save_path,
38 const std::vector<base::LaneLine> &lane_objects);
41 const CameraFrame *frame);
43 const std::string &camera_name,
44 const std::vector<base::ObjectPtr> &tracked_object);
void WriteTracking(std::ofstream &fout, int frame_num, const std::vector< base::ObjectPtr > &tracked_object)
int WriteDetections(const bool enable, const std::string &out_path, const std::vector< base::ObjectPtr > &objects)
PlanningContext is the runtime context in planning. It is persistent across multiple frames...
Definition: atomic_hash_map.h:25
void WriteCamera2World(std::ofstream &fout, int frame_num, const Eigen::Affine3d &pose)
int WriteCalibrationOutput(bool enable, const std::string &out_path, const CameraFrame *frame)
int WriteLanelines(const bool enable, const std::string &save_path, const std::vector< base::LaneLine > &lane_objects)
Eigen::Affine3d Affine3d
Definition: base_map_fwd.h:34
void WriteFusionTracking(std::ofstream &fout, int frame_num, const std::string &camera_name, const std::vector< base::ObjectPtr > &tracked_object)