22 namespace perception {
27 PfeCuda(
int max_num_pillars,
int max_num_points_per_pillar,
28 int num_point_feature,
int num_gather_point_feature,
29 float pillar_x_size,
float pillar_y_size,
float min_x_range,
30 float min_y_range,
int num_threads);
34 float* dev_num_points_per_pillar,
35 float* dev_pillar_coors,
36 float* dev_pfe_gather_feature);
40 int max_num_points_per_pillar_;
41 int num_point_feature_;
42 int num_gather_point_feature_;
PlanningContext is the runtime context in planning. It is persistent across multiple frames...
Definition: atomic_hash_map.h:25
PfeCuda(int max_num_pillars, int max_num_points_per_pillar, int num_point_feature, int num_gather_point_feature, float pillar_x_size, float pillar_y_size, float min_x_range, float min_y_range, int num_threads)
Definition: pfe_cuda.h:25
void GatherPointFeature(float *dev_pillar_point_feature, float *dev_num_points_per_pillar, float *dev_pillar_coors, float *dev_pfe_gather_feature)