A wrapper around WebSocketHandler to keep pushing PointCloud to frontend via websocket while handling the response from frontend.
More...
#include <point_cloud_updater.h>
A wrapper around WebSocketHandler to keep pushing PointCloud to frontend via websocket while handling the response from frontend.
◆ PointCloudUpdater()
Constructor with the websocket handler.
- Parameters
-
| websocket | Pointer of the websocket handler that has been attached to the server. |
| simulationworldupdater | pointer |
◆ ~PointCloudUpdater()
| apollo::dreamview::PointCloudUpdater::~PointCloudUpdater |
( |
| ) |
|
◆ LoadLidarHeight()
| static void apollo::dreamview::PointCloudUpdater::LoadLidarHeight |
( |
const std::string & |
file_path | ) |
|
|
static |
◆ Start()
| void apollo::dreamview::PointCloudUpdater::Start |
( |
| ) |
|
◆ Stop()
| void apollo::dreamview::PointCloudUpdater::Stop |
( |
| ) |
|
◆ lidar_height_
| float apollo::dreamview::PointCloudUpdater::lidar_height_ |
|
static |
◆ mutex_
| boost::shared_mutex apollo::dreamview::PointCloudUpdater::mutex_ |
|
static |
The documentation for this class was generated from the following file: