A wrapper around WebSocketHandler to keep pushing PointCloud to frontend via websocket while handling the response from frontend.
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#include <point_cloud_updater.h>
A wrapper around WebSocketHandler to keep pushing PointCloud to frontend via websocket while handling the response from frontend.
◆ PointCloudUpdater()
Constructor with the websocket handler.
- Parameters
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websocket | Pointer of the websocket handler that has been attached to the server. |
simulationworldupdater | pointer |
◆ ~PointCloudUpdater()
apollo::dreamview::PointCloudUpdater::~PointCloudUpdater |
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◆ LoadLidarHeight()
static void apollo::dreamview::PointCloudUpdater::LoadLidarHeight |
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const std::string & |
file_path | ) |
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◆ Start()
void apollo::dreamview::PointCloudUpdater::Start |
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◆ Stop()
void apollo::dreamview::PointCloudUpdater::Stop |
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◆ lidar_height_
float apollo::dreamview::PointCloudUpdater::lidar_height_ |
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◆ mutex_
boost::shared_mutex apollo::dreamview::PointCloudUpdater::mutex_ |
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The documentation for this class was generated from the following file: