50 namespace perception {
55 const int num_threads_;
56 const int num_box_corners_;
57 const float nms_overlap_threshold_;
68 NmsCuda(
const int num_threads,
const int num_box_corners,
69 const float nms_overlap_threshold);
79 void DoNmsCuda(
const int host_filter_count,
float* dev_sorted_box_for_nms,
80 int* out_keep_inds,
int* out_num_to_keep);
PlanningContext is the runtime context in planning. It is persistent across multiple frames...
Definition: atomic_hash_map.h:25
Definition: nms_cuda.h:53
NmsCuda(const int num_threads, const int num_box_corners, const float nms_overlap_threshold)
Constructor.
void DoNmsCuda(const int host_filter_count, float *dev_sorted_box_for_nms, int *out_keep_inds, int *out_num_to_keep)
GPU Non-Maximum Suppresion for network output.