25 namespace localization {
40 unsigned int resolution_id,
unsigned int zone_id);
48 unsigned int resolution_id,
unsigned int zone_id,
49 int filter_size_x,
int filter_size_y);
The data structure of the base map.
Definition: base_map.h:35
PlanningContext is the runtime context in planning. It is persistent across multiple frames...
Definition: atomic_hash_map.h:25
Eigen::Vector3d Vector3d
Definition: frame_transform.h:27
NdtMap(NdtMapConfig *config)
The options of the reflectance map.
Definition: ndt_map_config.h:28
virtual bool LoadMapArea(const Eigen::Vector3d &seed_pt3d, unsigned int resolution_id, unsigned int zone_id, int filter_size_x, int filter_size_y)
Load map nodes for the location calculate of this frame. If the forecasts are correct in last frame...
virtual void PreloadMapArea(const Eigen::Vector3d &location, const Eigen::Vector3d &trans_diff, unsigned int resolution_id, unsigned int zone_id)
Preload map nodes for the next frame location calculation. It will forecasts the nodes by the directi...