19 #include "Eigen/Geometry" 23 namespace perception {
37 const base::PinholeCameraModel& to_camera,
PlanningContext is the runtime context in planning. It is persistent across multiple frames...
Definition: atomic_hash_map.h:25
Eigen::Vector2d Vector2d
Definition: base_map_fwd.h:36
Eigen::Matrix4d Matrix4d
Definition: base_map_fwd.h:32
bool IsCamerasFieldOverlap(const base::PinholeCameraModel &from_camera, const base::PinholeCameraModel &to_camera, const Eigen::Matrix4d &extrinsic, Eigen::Vector2d *up_left, Eigen::Vector2d *low_right)
bool PointCamera1ToCamera2(const Eigen::Vector2d &point, const Eigen::Matrix3d &camera1_intrinsic_inverse, const Eigen::Matrix3d &camera2_intrinsic, const Eigen::Matrix3d &trans_camera1_to_camera2, Eigen::Vector2d *point_out)
Eigen::Matrix3d Matrix3d
Definition: base_map_fwd.h:33