25 namespace perception {
28 template <
typename Dtype>
38 virtual ~Layer() =
default;
PlanningContext is the runtime context in planning. It is persistent across multiple frames...
Definition: atomic_hash_map.h:25
void set_gpu_id(const int &gpu_id)
Definition: layer.h:39
virtual void ForwardGPU(const std::vector< std::shared_ptr< base::Blob< Dtype >>> &bottom, const std::vector< std::shared_ptr< base::Blob< Dtype >>> &top)=0
virtual void ForwardCPU(const std::vector< std::shared_ptr< base::Blob< Dtype >>> &bottom, const std::vector< std::shared_ptr< base::Blob< Dtype >>> &top)=0
A wrapper around SyncedMemory holders serving as the basic computational unit for images...
Definition: blob.h:88
int gpu_id_
Definition: layer.h:42