24 namespace perception {
34 BASE_CUDA_CHECK(cudaSetDevice(dev));
37 int init(
const std::string &intrinsics_path,
int dev);
38 int handle(uint8_t *src, uint8_t *dst);
42 int load_camera_intrinsics(
const std::string &intrinsics_path,
int *width,
43 int *height, std::vector<double> *D,
44 std::vector<double> *K);
46 float *_d_mapx =
nullptr;
47 float *_d_mapy =
nullptr;
48 uint8_t *_d_rgb =
nullptr;
49 uint8_t *_d_dst =
nullptr;
57 const int CHANNEL = 3;
PlanningContext is the runtime context in planning. It is persistent across multiple frames...
Definition: atomic_hash_map.h:25
ImageGpuPreprocessHandler()
Definition: camera_common_undistortion.h:29
Definition: camera_common_undistortion.h:27
int init(const std::string &intrinsics_path, int dev)
~ImageGpuPreprocessHandler()
Definition: camera_common_undistortion.h:31
int set_device(int dev)
Definition: camera_common_undistortion.h:33
int handle(uint8_t *src, uint8_t *dst)