30 const QVector3D&
tanslation(
void) {
return translation_; }
33 void Walk(
const float dt) { translation_ += (
look_ * dt); }
35 void Lift(
const float dt) { translation_ += (
up_ * dt); }
38 QVector3D translation_;
void Lift(const float dt)
Definition: free_camera.h:35
~FreeCamera()
Definition: free_camera.h:24
void Starfe(const float dt)
Definition: free_camera.h:34
Definition: abstract_camera.h:21
QVector3D look_
Definition: abstract_camera.h:143
const QVector3D & tanslation(void)
Definition: free_camera.h:30
void set_translation(const QVector3D &t)
Definition: free_camera.h:31
virtual void UpdateWorld(void)
QVector3D up_
Definition: abstract_camera.h:144
void Walk(const float dt)
Definition: free_camera.h:33
QVector3D right_
Definition: abstract_camera.h:145
Definition: free_camera.h:21