#include <scene_camera_dialog.h>
◆ SceneCameraDialog()
| SceneCameraDialog::SceneCameraDialog |
( |
QWidget * |
parent = nullptr | ) |
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explicit |
◆ ~SceneCameraDialog()
| SceneCameraDialog::~SceneCameraDialog |
( |
| ) |
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◆ cameraTypeChanged
| void SceneCameraDialog::cameraTypeChanged |
( |
int |
| ) |
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signal |
◆ pitchValueChanged
| void SceneCameraDialog::pitchValueChanged |
( |
double |
| ) |
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signal |
◆ resetcamera
| void SceneCameraDialog::resetcamera |
( |
| ) |
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signal |
◆ rollValueChanged
| void SceneCameraDialog::rollValueChanged |
( |
double |
| ) |
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signal |
◆ sensitivityChanged
| void SceneCameraDialog::sensitivityChanged |
( |
float |
| ) |
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signal |
◆ updateCameraAttitude
| void SceneCameraDialog::updateCameraAttitude |
( |
const QVector3D & |
| ) |
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slot |
◆ updateCameraPos
| void SceneCameraDialog::updateCameraPos |
( |
const QVector3D & |
| ) |
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slot |
◆ xValueChanged
| void SceneCameraDialog::xValueChanged |
( |
double |
| ) |
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signal |
◆ yawValueChanged
| void SceneCameraDialog::yawValueChanged |
( |
double |
| ) |
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signal |
◆ yValueChanged
| void SceneCameraDialog::yValueChanged |
( |
double |
| ) |
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signal |
◆ zValueChanged
| void SceneCameraDialog::zValueChanged |
( |
double |
| ) |
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signal |
The documentation for this class was generated from the following file: