#include <scene_camera_dialog.h>
◆ SceneCameraDialog()
SceneCameraDialog::SceneCameraDialog |
( |
QWidget * |
parent = nullptr | ) |
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explicit |
◆ ~SceneCameraDialog()
SceneCameraDialog::~SceneCameraDialog |
( |
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◆ cameraTypeChanged
void SceneCameraDialog::cameraTypeChanged |
( |
int |
| ) |
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signal |
◆ pitchValueChanged
void SceneCameraDialog::pitchValueChanged |
( |
double |
| ) |
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signal |
◆ resetcamera
void SceneCameraDialog::resetcamera |
( |
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signal |
◆ rollValueChanged
void SceneCameraDialog::rollValueChanged |
( |
double |
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signal |
◆ sensitivityChanged
void SceneCameraDialog::sensitivityChanged |
( |
float |
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signal |
◆ updateCameraAttitude
void SceneCameraDialog::updateCameraAttitude |
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const QVector3D & |
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slot |
◆ updateCameraPos
void SceneCameraDialog::updateCameraPos |
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const QVector3D & |
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slot |
◆ xValueChanged
void SceneCameraDialog::xValueChanged |
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double |
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signal |
◆ yawValueChanged
void SceneCameraDialog::yawValueChanged |
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double |
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signal |
◆ yValueChanged
void SceneCameraDialog::yValueChanged |
( |
double |
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signal |
◆ zValueChanged
void SceneCameraDialog::zValueChanged |
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double |
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signal |
The documentation for this class was generated from the following file: